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The following list contains syntax examples of how a range of element of an array can be accessed. In the following table: first – the index of the first element in the slice; last – the index of the last element in the slice; end – one more than the index of last element in the slice; len – the length of the slice (= end - first)
For example, in the Pascal programming language, the declaration type MyTable = array [1..4,1..2] of integer, defines a new array data type called MyTable. The declaration var A: MyTable then defines a variable A of that type, which is an aggregate of eight elements, each being an integer variable identified by two indices.
Pointer operations can also be expressed more elegantly on a zero-based index due to the underlying address/offset logic mentioned above. To illustrate, suppose a is the memory address of the first element of an array, and i is the index of the desired element. To compute the address of the desired element, if the index numbers count from 1 ...
In Lua, "table" is a fundamental type that can be used either as an array (numerical index, fast) or as an associative array. The keys and values can be of any type, except nil. The following focuses on non-numerical indexes. A table literal is written as { value, key = value, [index] = value, ["non id string"] = value }. For example:
The JS++ programming language is able to analyze if an array index or map key is out-of-bounds at compile time using existent types, which is a nominal type describing whether the index or key is within-bounds or out-of-bounds and guides code generation. Existent types have been shown to add only 1ms overhead to compile times.
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Arrays can have multiple dimensions, thus it is not uncommon to access an array using multiple indices. For example, a two-dimensional array A with three rows and four columns might provide access to the element at the 2nd row and 4th column by the expression A[1][3] in the case of a zero-based indexing
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...