Search results
Results from the WOW.Com Content Network
In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]
Several programming languages and libraries provide functions for fast and vectorized clamping. In Python, the pandas library offers the Series.clip [1] and DataFrame.clip [2] methods. The NumPy library offers the clip [3] function. In the Wolfram Language, it is implemented as Clip [x, {minimum, maximum}]. [4]
UML class diagram of a Graph (abstract data type) The basic operations provided by a graph data structure G usually include: [1] adjacent(G, x, y): tests whether there is an edge from the vertex x to the vertex y; neighbors(G, x): lists all vertices y such that there is an edge from the vertex x to the vertex y;
Pages in category "Category-Class computer graphics pages" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes .
In computer science, lexicographic breadth-first search or Lex-BFS is a linear time algorithm for ordering the vertices of a graph. The algorithm is different from a breadth-first search , but it produces an ordering that is consistent with breadth-first search.
These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline. Such attributes can include: Position
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...
Animation of Fortune's algorithm, a sweep line technique for constructing Voronoi diagrams.. In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space.