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  2. Swizzling (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Swizzling_(computer_graphics)

    In computer graphics, swizzles are a class of operations that transform vectors by rearranging components. [1] Swizzles can also project from a vector of one dimensionality to a vector of another dimensionality, such as taking a three-dimensional vector and creating a two-dimensional or five-dimensional vector using components from the original vector. [2]

  3. Clamp (function) - Wikipedia

    en.wikipedia.org/wiki/Clamp_(function)

    Several programming languages and libraries provide functions for fast and vectorized clamping. In Python, the pandas library offers the Series.clip [1] and DataFrame.clip [2] methods. The NumPy library offers the clip [3] function. In the Wolfram Language, it is implemented as Clip [x, {minimum, maximum}]. [4]

  4. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    UML class diagram of a Graph (abstract data type) The basic operations provided by a graph data structure G usually include: [1] adjacent(G, x, y): tests whether there is an edge from the vertex x to the vertex y; neighbors(G, x): lists all vertices y such that there is an edge from the vertex x to the vertex y;

  5. Category:Category-Class computer graphics pages - Wikipedia

    en.wikipedia.org/wiki/Category:Category-Class...

    Pages in category "Category-Class computer graphics pages" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes .

  6. Lexicographic breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Lexicographic_breadth...

    In computer science, lexicographic breadth-first search or Lex-BFS is a linear time algorithm for ordering the vertices of a graph. The algorithm is different from a breadth-first search , but it produces an ordering that is consistent with breadth-first search.

  7. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    These vectors are typically 1 (x), 2 (x, y), or 3 (x, y, z) dimensional and can include a fourth homogeneous coordinate (w). These values are given meaning by a material description. In real-time rendering these properties are used by a vertex shader or vertex pipeline. Such attributes can include: Position

  8. Computer graphics (computer science) - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics...

    A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to the study of three-dimensional computer graphics, it also ...

  9. Sweep line algorithm - Wikipedia

    en.wikipedia.org/wiki/Sweep_line_algorithm

    Animation of Fortune's algorithm, a sweep line technique for constructing Voronoi diagrams.. In computational geometry, a sweep line algorithm or plane sweep algorithm is an algorithmic paradigm that uses a conceptual sweep line or sweep surface to solve various problems in Euclidean space.