Search results
Results from the WOW.Com Content Network
AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).
Margaret Weis Productions subsequently produced and gave away a random character generator [7] as well as including it in the Premium Edition of all the event books. Other reviews were more positive with io9 declaring "Quibbles aside, the Marvel RPG license couldn't be in better hands.
Troika! is a science fantasy indie role-playing game with a surreal multiverse setting. It was created by Daniel Sell and published by Melsonian Arts Council in 2018 under a free license, encouraging other indie role-playing game creators to use its rule system to create their own projects.
Traveller uses a lifepath-style system for character generation. Characters get skills and experience in a mini-game where the player makes career choices determining the character's life up to the point before adventuring begins. A character can be human, robot, alien, or of a genetically engineered species.
Supernatural interdimensional fantasy The Great Wheel, aka the Multiverse AD&D 2nd edition: TSR: 1994-1998 Interconnects campaigns via pathways and portals but also by providing opportunities for characters from different planes to meet in Heaven, Hell, and in the other planes on the Great Wheel. Planet Eris: Sword and Sorcery: The planet Eris ...
Champions, first published in 1981, [1] was inspired by Superhero: 2044 and The Fantasy Trip as one of the first published role-playing games in which character generation was based on a point-buy system instead of random dice rolls.
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan.The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released.
Barony is a fantasy role-playing game outlined in three books: . 42-page rule book; 39 page scenario design book; 52-page encounters book; The game also includes a cut-apart tarot deck printed on three letter-sized pieces of cardstock, and a gamemaster's screen printed on paper, which reviewers noted was too flimsy to stand up on its own.