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SSI exited the Commodore 64 market in 1991, after most competitors. [59] Ultima VI, released in 1991, was the last major C64 game release from a North American developer, and The Simpsons, published by Ultra Games, was the last arcade conversion. The latter was a somewhat uncommon example of a US-developed arcade port as after the early years ...
It was remade as Paradroid 90 for the Commodore Amiga and Atari ST home computers [2] and as Paradroid 2000 for the Acorn Archimedes. There exist several fan-made remakes for modern PCs. In 2004, the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV, [3] and in 2008 for the Wii Virtual Console in Europe. [4]
This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: List of Commodore 64 games (A–M) List of Commodore 64 games (N–Z)
Bozo's Night Out is an action game developed by Taskset and published in 1984 for the Commodore 64. [1] The game centers on Bozo, a drunkard trying to get home safely after spending a night at a bar .
The Last Ninja is an action-adventure game developed and published by System 3 in 1987 for the Commodore 64.It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II in 1989, the Amiga and Atari ST (as Last Ninja Remix) in 1990, and the Acorn Archimedes in 1991.
The game was inspired by the original Adventure by Will Crowther. [3] The original game engine was written in 6502 assembly language. The game was then ported to Z80 for the Spectrum. The newer versions (for Commodore 64 and Spectrum) have an extended game. The game set out to add a level of realism through the addition of images, and complex ...
The music in the Commodore 64 version was composed by Martin Galway, with input from Jon Hare and Chris Yates. [9]In an interview from 1987, the developers said development of Wizball was originally started before their previously launched shooter Parallax, but it was put on hold since they managed to code the parallax scrolling routine used in that game.
The game was positively received by Your Commodore who said it was "A stunning graphics and music game worth playing." It was given a 4 out of 5 star rating. [4]Reviewing a budget release of the game in 1988, Pete Connor of ACE described Frantic Freddie as "a pretty tired game" that promised only "a modicum of fun".
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