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  2. Instruction cycle - Wikipedia

    en.wikipedia.org/wiki/Instruction_cycle

    The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch–execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the execute stage.

  3. Instruction step - Wikipedia

    en.wikipedia.org/wiki/Instruction_step

    An instruction step is a method of executing a computer program one step at a time to determine how it is functioning. This might be to determine if the correct program flow is being followed in the program during the execution or to see if variables are set to their correct values after a single step has completed.

  4. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.

  5. V-model (software development) - Wikipedia

    en.wikipedia.org/wiki/V-Model_(software_development)

    Instead of moving down linearly, the process steps are bent upwards after the coding phase, to form the typical V shape. The V-Model demonstrates the relationships between each phase of the development life cycle and its associated phase of testing. The horizontal and vertical axes represent time or project completeness (left-to-right) and ...

  6. V-model - Wikipedia

    en.wikipedia.org/wiki/V-Model

    The V-model is a graphical representation of a systems development lifecycle.It is used to produce rigorous development lifecycle models and project management models. The V-model falls into three broad categories, the German V-Modell, a general testing model, and the US government standard.

  7. Instruction pipelining - Wikipedia

    en.wikipedia.org/wiki/Instruction_pipelining

    In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...

  8. Program lifecycle phase - Wikipedia

    en.wikipedia.org/wiki/Program_lifecycle_phase

    Program lifecycle phases are the stages a computer program undergoes, from initial creation to deployment and execution. The phases are edit time, compile time, link time, distribution time, installation time, load time, and run time. Lifecycle phases do not necessarily happen in a linear order, and they can be intertwined in various ways.

  9. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.