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  2. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    A concurrent system is one where a computation can advance without waiting for all other computations to complete. [1] Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently.

  3. Asynchronous procedure call - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_procedure_call

    APCs instead are made without waiting for prior calls to complete. For example, if some data are not ready (for example, a program waits for a user to reply), then stopping other activity on the thread is expensive, the thread has consumed memory and potentially other resources.

  4. Preemption (computing) - Wikipedia

    en.wikipedia.org/wiki/Preemption_(computing)

    At any specific time, processes can be grouped into two categories: those that are waiting for input or output (called "I/O bound"), and those that are fully utilizing the CPU ("CPU bound"). In early systems, processes would often "poll" or "busy-wait" while waiting for requested input (such as disk, keyboard or network input). During this time ...

  5. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    Like the process method, but with lower overhead and without the data isolation that hampers coordination of the flows. Each LWP or thread itself uses traditional blocking synchronous I/O, which simplifies programming logic; this is a common paradigm used in many programming languages including Java and Rust.

  6. Critical section - Wikipedia

    en.wikipedia.org/wiki/Critical_section

    A critical section is typically used when a multi-threaded program must update multiple related variables without a separate thread making conflicting changes to that data. In a related situation, a critical section may be used to ensure that a shared resource, for example, a printer, can only be accessed by one process at a time.

  7. Child process - Wikipedia

    en.wikipedia.org/wiki/Child_process

    This technique pertains to multitasking operating systems, and is sometimes called a subprocess or traditionally a subtask. There are two major procedures for creating a child process: the fork system call (preferred in Unix-like systems and the POSIX standard) and the spawn (preferred in the modern (NT) kernel of Microsoft Windows , as well as ...

  8. Cooperative multitasking - Wikipedia

    en.wikipedia.org/wiki/Cooperative_multitasking

    Cooperative multitasking is similar to async/await in languages, such as JavaScript or Python, that feature a single-threaded event-loop in their runtime. This contrasts with cooperative multitasking in that await cannot be invoked from a non-async function, but only an async function, which is a kind of coroutine .

  9. Computer multitasking - Wikipedia

    en.wikipedia.org/wiki/Computer_multitasking

    At any specific time, processes can be grouped into two categories: those that are waiting for input or output (called "I/O bound"), and those that are fully utilizing the CPU ("CPU bound"). In primitive systems, the software would often "poll", or "busywait" while waiting for requested input (such as disk, keyboard or network input). During ...