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Armored Warriors series – Capcom. Armored Warriors; Cyberbots: Full Metal Madness – Capcom; Gundam: Battle Assault series – Bandai "Gundam Versus" series – Bandai namco; Joy Mech Fight – Nintendo; Mighty Morphin Power Rangers: The Fighting Edition – Bandai; Neon Genesis Evangelion: Battle Orchestra – Headlock; One Must Fall: 2097 ...
Deadliest Warrior: The Game is a fighting game developed by Pipeworks Software and published by 345 Games. Based on the Spike documentary TV series Deadliest Warrior, the game allows players to take control of various warriors from different time periods, utilizing their own unique set of weapons, armor, and fight styles.
Deadliest Warrior: Legends is a fighting game developed by Pipeworks Software and published by 345 Games & Spike Games. Based on the Spike documentary TV series Deadliest Warrior and the sequel to Deadliest Warrior: The Game, Deadliest Warrior: Legends allows players to take control of various individual warriors from different time periods, utilizing their own unique set of weapons, armor ...
Full Spectrum Warrior includes a cooperative mode that was designed to take advantage of Microsoft's Xbox Live online gaming service through the use of voice communication. In co-op mode, two players are in command of their own fireteam and must work together to accomplish the goals of the level.
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Dynasty Warriors characters are solely armed with one weapon, and cannot switch to another one, but the weapon given to each character is their EX weapon from the series. Characters who have changed their EX weapons in Dynasty Warriors 7: Empires (which was released after Warriors Orochi 3 , but before Ultimate ) retain their older EX weapons ...
Deadliest Warrior is an American television program in which information on historical or modern warriors and their weapons are used to determine which of them is the "deadliest" based upon tests performed during each episode. The show is characterized by its use of data compiled in creating a dramatization of the warriors' battle to the death.
A second 12” color monitor would be a secondary display that would display radar, map, damage display and a help screen. Additional LED displays would be used for Weapons systems, damage messages and a BattleMech heat scale. 36 buttons would be used for weapon assignment, and 6 rocker switches would be used for control modifications.