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A pyreen of twisted body and mind who discovered arcane magic, created the sorcerer-kings, and instigated the Cleansing War. He is imprisoned in a mysterious demiplane called the Hollow. Rikus: an ex-slave, a mul gladiator from Tyr, he is Neeva's fighting partner and former lover. Rkard: a mul boy, son of Neeva, who is a sun cleric. His power ...
Thirty years after its publication, author Colin McComb admitted The Complete Book of Elves was "dreadful", and acknowledged the negative influence the book had on the 2nd edition of AD&D, apologizing for "making elves so incredibly powerful and unbalanced that all of our AD&D games were henceforth ruined until 3rd Edition D&D came to save us."
Elves in Dungeons & Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail. [10] Players with elf characters could chose either the "fighting-man" or "magic-user" class to start with; multiclassing was allowed, however, elf characters could only take a max of four levels in fighter and eight levels in magic-user.
Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. [1] [2] Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. [3]
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.
Elves are a humanoid race in the Dungeons & Dragons fantasy role-playing game, one of the primary races available for player characters, and play a central role in the narratives of many setting worlds of the game. [11] Elves are renowned for their grace and mastery of magic [11] [12]: 58 and weapons such as the bow [12]: 15, 58 and sword.
"Magic-user" was one of the five core character classes available in the first edition Advanced Dungeons & Dragons (AD&D) Player's Handbook. [ 6 ] : 84–85 [ 7 ] : 145 The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [ 8 ] which had different spell lists, different experience level tables, and slightly ...
They highlighted that in Advanced Dungeons & Dragons 1st and 2nd editions, elves had a 90% chance to resist certain spells, whereas half-elves had a 30% chance; "inversely, some traits of elven parentage" are fully inherited and half-elves have a broader range of class options, similar but not to the same extent as humans. [29]