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The debugging skill of the programmer can be a major factor in the ability to debug a problem, but the difficulty of software debugging varies greatly with the complexity of the system, and also depends, to some extent, on the programming language(s) used and the available tools, such as debuggers.
Allinea DDT — graphical debugger for debugging multithreaded and multiprocess applications on Linux platforms; AQtime — profiler and memory/resource debugger for Windows; ARM Development Studio 5 (DS-5) CA/EZTEST — was a CICS interactive test/debug software package; CodeView — was a debugger for the DOS platform
Winpdb debugging itself. A debugger is a computer program used to test and debug other programs (the "target" programs). Common features of debuggers include the ability to run or halt the target program using breakpoints, step through code line by line, and display or modify the contents of memory, CPU registers, and stack frames.
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Algorithmic debugging (also called declarative debugging) is a debugging technique that compares the results of sub-computations with what the programmer intended. The technique constructs an internal representation of all computations and sub-computations performed during the execution of a buggy program and then asks the programmer about the correctness of such computations.
Common tools include debugging facilities and other utilities, often presented in an integrated development environment. [3] SDKs may include sample software and/or technical notes along with documentation, and tutorials to help clarify points made by the primary reference material. [4] [5]
To provide for full screen "animation" of a program, a suitable I/O device such as a video monitor is normally required that can display a reasonable section of the code (e.g. in dis-assembled machine code or source code format) and provide a pointer (e.g. <==) to the current instruction or line of source code.