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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox Studio includes multiple premade game templates [16] [17] as well as the Toolbox, which allows access to user-created models, plug-ins, audio, images, meshes, video, and fonts. [ 18 ] [ 19 ] Games, officially referred to as "experiences" on the platform, [ 20 ] [ 21 ] are scripted with Luau (stylized as Lua u ), a dialect of the Lua 5.1 ...

  4. Decentraland - Wikipedia

    en.wikipedia.org/wiki/Decentraland

    It peels back like an onion, revealing a Randian fever-dream built with Roblox textures". [13] According to Eric Ravenscraft of Wired, activity on the platform is unclear, with the world mostly empty and with a number of concurrent users of around 1,600 in 2021, a figure that might include inactive users who remain logged on. [5]

  5. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...

  6. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  7. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU).

  8. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping [1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  9. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    Sara is the mascot of Open Game Art. This interpretation of the character was made by David Revoy.. Being a repository for free content, much of the site's content is often created using free software such as GIMP, Inkscape, Krita and in particular, Blender.