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  2. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life. An anticipation pose or drawing is a preparation for the main action of an animated scene, as distinct from the action and the reaction.

  3. Follow through and overlapping action - Wikipedia

    en.wikipedia.org/wiki/Follow_through_and...

    Follow through and overlapping action is a general heading for two closely related animation techniques which form part of the 12 basic principles of animation identified by Disney animators Frank Thomas and Ollie Johnston in their authoritative 1981 book on Disney animation, The Illusion of Life.

  4. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Computer animation removes the problems of proportion related to "straight ahead action" drawing, but "pose to pose" is still used for computer animation, because of the advantages it brings in composition. [18] The use of computers facilitates this method and can fill in the missing sequences in between poses automatically.

  5. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.

  6. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    Focus the story and the timing in several key frames (very important in animation). Define the technical parameters: description of the motion, the camera, the lighting, etc. If drawing by hand, the first step is to create or download a storyboard template. These look much like a blank comic strip, with space for comments and dialogue.

  7. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  8. Cleanup (animation) - Wikipedia

    en.wikipedia.org/wiki/Cleanup_(animation)

    The finished animation will be copied on cels or transferred into a computer for further processing. On average, clean-up usually takes twice as long as the rough animation because of the precision and extra drawings that are required to complete a shot. Nowadays, clean-up animation can be done digitally via graphics tablet and software.

  9. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    In traditional animation, the individual frames of a film were initially drawn on thin onionskin paper over a light source. The animators (mostly inbetweeners ) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion.

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