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Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .
Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry.
Exaggeration is an effect especially useful for animation, as animated motions that strive for a perfect imitation of reality can look static and dull. [12] The level of exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of a specific artist.
Animated movies are part of ancient traditions in storytelling, the visual arts and theatre.Popular techniques with moving images before film include shadow play, mechanical slides, and mobile projectors in magic lantern shows (especially phantasmagoria).
Animation methods have become far more varied in recent years. [3] Today's cartoons could be created using any number of methods, mostly using computers to make the animation process cheaper and faster. These more efficient animation procedures have made the animator's job less tedious and more creative.
An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.
In 1961, a 49-second vector animation of a car traveling up a planned highway at 110 km/h (70 mph) was created at the Swedish Royal Institute of Technology on the BESK computer. The short animation was broadcast on November 9, 1961, on national television. [3] [4] Simulation of a Two-Gyro Gravity-Gradient Attitude Control System: 1963
Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.