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  2. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    These are two different approaches to the drawing process. Straight ahead action scenes are animated frame by frame from beginning to end, while "pose to pose" involves starting with drawing key frames, and then filling in the intervals later. [12] "Straight ahead action" creates a more fluid, dynamic illusion of movement, and is better for ...

  3. Drawn-on-film animation - Wikipedia

    en.wikipedia.org/wiki/Drawn-on-film_animation

    An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.

  4. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

  5. Animation - Wikipedia

    en.wikipedia.org/wiki/Animation

    Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. [59] The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. [60] To create the illusion of movement, each drawing differs slightly from the one ...

  6. Onion skinning - Wikipedia

    en.wikipedia.org/wiki/Onion_skinning

    In traditional animation, the individual frames of a film were initially drawn on thin onionskin paper over a light source. The animators (mostly inbetweeners ) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion.

  7. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Not only do animated images form part of computer-generated imagery; natural looking landscapes (such as fractal landscapes) are also generated via computer algorithms. A simple way to generate fractal surfaces is to use an extension of the triangular mesh method, relying on the construction of some special case of a de Rham curve , e.g ...

  8. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Most movements can be done with 12 drawings per second—called animating "on twos", drawing one out of every two frames. When the number of in-betweens is too few, such as four drawings per second, an animation may begin to lose the illusion of the movement altogether. Computer-generated animation is usually animated "on ones."

  9. Whiteboard animation - Wikipedia

    en.wikipedia.org/wiki/Whiteboard_animation

    The actual effect of whiteboard animation is time-lapse, or stop-motion. The actual sequential frame by frame animation is rarely used but has been incorporated. Other terms are "video scribing" and "animated doodling". These video animation styles are now seen in many variations and have taken a turn into many other animation styles.

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