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Further, a "cumulative clock rate" measure is sometimes assumed by taking the total cores and multiplying by the total clock rate (e.g. a dual-core 2.8 GHz processor running at a cumulative 5.6 GHz). There are many other factors to consider when comparing the performance of CPUs, like the width of the CPU's data bus , the latency of the memory ...
For example, DDR3-2000 memory has a 1000 MHz clock frequency, which yields a 1 ns clock cycle. With this 1 ns clock, a CAS latency of 7 gives an absolute CAS latency of 7 ns. Faster DDR3-2666 memory (with a 1333 MHz clock, or 0.75 ns exactly; the 1333 is rounded) may have a larger CAS latency of 9, but at a clock frequency of 1333 MHz the ...
The ability to build a system with just one graphics card, and still have it be feature-complete for the time, made the RIVA 128 a lower-cost high-performance solution. Nvidia equipped the RIVA 128 with 4 MiB of SGRAM, a new memory technology for the time, clocked at 100 MHz and connected to the graphics processor via a 128-bit memory bus. [2]
For example, a system with an external clock of 100 MHz and a 36x clock multiplier will have an internal CPU clock of 3.6 GHz. The external address and data buses of the CPU (often collectively termed front side bus (FSB) in PC contexts) also use the external clock as a fundamental timing base; however, they could also employ a (small) multiple ...
When a program wants to time its own operation, it can use a function like the POSIX clock() function, which returns the CPU time used by the program. POSIX allows this clock to start at an arbitrary value, so to measure elapsed time, a program calls clock(), does some work, then calls clock() again. [1] The difference is the time needed to do ...
Processor clock speeds increased by more than tenfold between 1990 and 1999, and 64-bit processors began to emerge later in the decade. In the 1990s, microprocessors no longer used the same clock speed for the processor and the RAM. Processors began to have a front-side bus (FSB) clock speed used in communication with RAM and other components ...
The TNT2 core features the same basic dual-pipeline layout as the RIVA TNT, however with a few updates, such as larger 2048x2048 texture support, 32-bit Z-buffer/stencil support, AGP 4X support, up to 32MB of VRAM, and a process shrink from 0.35 μm to 0.25 μm. It was the process shrink that enabled improved clock speeds (from 90 MHz to 150 ...
Core clock Core config 1 API support [13] [33] [34] [35] Memory bandwidth DVMT QSV: Direct3D OpenGL [25] OpenCL Vulkan; HD Graphics 2012 Desktop Celeron G16x0 Celeron G1610T Pentium G2xx0 Pentium G2xx0T Ivy Bridge: 015A 650–1050 48:6:1 [36] (GT1) 11.1 FL11_0 4.0 Windows 4.1 macOS 4.2 Linux ES 3.0 Linux: 1.2 1.0 Linux: 25.6 1720 No Mobile ...
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