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  2. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    The mathematical basis for Bézier curves—the Bernstein polynomials—was established in 1912, but the polynomials were not applied to graphics until some 50 years later when mathematician Paul de Casteljau in 1959 developed de Casteljau's algorithm, a numerically stable method for evaluating the curves, and became the first to apply them to computer-aided design at French automaker Citroën ...

  3. Point-normal triangle - Wikipedia

    en.wikipedia.org/wiki/Point-normal_triangle

    With information of the given vertex positions ,, of a flat triangle and the according normal vectors ,, at the vertices a cubic Bézier triangle is constructed. In contrast to the notation of the Bézier triangle page the nomenclature follows G. Farin (2002), [2] therefore we denote the 10 control points as with the positive indices holding the condition + + =.

  4. Composite Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Composite_Bézier_curve

    Modern vector graphics and computer font systems like PostScript, Asymptote, Metafont, OpenType, and SVG use composite Bézier curves composed of cubic Bézier curves (3rd order curves) for drawing curved shapes. Sinc function approximated using a smooth Bézier spline, i.e., a series of smoothly-joined Bézier curves

  5. Bézier surface - Wikipedia

    en.wikipedia.org/wiki/Bézier_surface

    Bézier surfaces are a species of mathematical spline used in computer graphics, computer-aided design, and finite element modeling. As with Bézier curves, a Bézier surface is defined by a set of control points.

  6. Bézier triangle - Wikipedia

    en.wikipedia.org/wiki/Bézier_triangle

    An example Bézier triangle with control points marked. A cubic Bézier triangle is a surface with the equation (,,) = (+ +) = + + + + + + + + +where α 3, β 3, γ 3, α 2 β, αβ 2, β 2 γ, βγ 2, αγ 2, α 2 γ and αβγ are the control points of the triangle and s, t, u (with 0 ≤ s, t, u ≤ 1 and s + t + u = 1) are the barycentric coordinates inside the triangle.

  7. De Casteljau's algorithm - Wikipedia

    en.wikipedia.org/wiki/De_Casteljau's_algorithm

    In the mathematical field of numerical analysis, De Casteljau's algorithm is a recursive method to evaluate polynomials in Bernstein form or Bézier curves, named after its inventor Paul de Casteljau.

  8. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.

  9. SU2 code - Wikipedia

    en.wikipedia.org/wiki/SU2_code

    SU2 is a suite of open-source software tools written in C++ for the numerical solution of partial differential equations (PDE) and performing PDE-constrained optimization. The primary applications are computational fluid dynamics and aerodynamic shape optimization , [ 2 ] but has been extended to treat more general equations such as ...