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  2. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity.. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a circle, without letting go of grasped hands.

  3. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  4. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    One strategy for solving this version of the hat problem employs Hamming codes, which are commonly used to detect and correct errors in data transmission. The probability for winning will be much higher than 50%, depending on the number of players in the puzzle configuration: for example, a winning probability of 87.5% for 7 players.

  5. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    The US military uses lifting a log as a team-building exercise. Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combination of business managers, learning and ...

  6. The 30-Minute Walking Workout Guaranteed To Make You Feel The ...

    www.aol.com/30-minute-walking-workout-guaranteed...

    This 30-minute indoor walking workout is low-impact, torches calories, beginner-friendly, perfect for staying active year-round, and ideal for women over 50.

  7. Situation puzzle - Wikipedia

    en.wikipedia.org/wiki/Situation_puzzle

    The term lateral thinking was coined by Edward de Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]

  8. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.

  9. Solving Real-World Problems Is Key to Building Trust in AI

    www.aol.com/news/solving-real-world-problems-key...

    For example, my team collaborates with academic researchers. So in order to amplify the real-world impact of our scientific breakthroughs, we created a dedicated impact accelerator to nurture ...