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JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.
The Common Core State Standards Initiative, also known as simply Common Core, was an American, multi-state educational initiative begun in 2010 with the goal of increasing consistency across state standards, or what K–12 students throughout the United States should know in English language arts and mathematics at the conclusion of each school grade.
This is an accepted version of this page This is the latest accepted revision, reviewed on 4 March 2025. Education in the United States of America National education budget (2023-24) Budget $222.1 billion (0.8% of GDP) Per student More than $11,000 (2005) General details Primary languages English System type Federal, state, local, private Literacy (2017 est.) Total 99% Male 99% Female 99% ...
The Center for Universal Design at NCSU established a set of Principles of Universal Design [5] based on UD to guide and evaluate the design process, with a goal toward creating more accessible products and environments. Universal Design for Instruction is an educational framework and set of strategies that applies both UD and the Principles of ...
Daylight saving time for 2025 will be at 2 a.m. EST Sunday, March 9, when we "spring forward" or lose an hour. Candy makers' tale, sort of. Why do we fall back in Florida on the Sunday after ...
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JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...
Location contributes to a child's lack of access and attendance to primary education.In certain areas of the world, it is more difficult for children to get to school. For example, in high-altitude areas of India, poor weather conditions for more than 7 months of the year make school attendance erratic and force children to remain at home (Postiglione).