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The algorithm Basile created generates a 'book' by iterating every permutation of 29 characters: the 26 English letters, space, comma, and period. [8] Each book is marked by a coordinate, corresponding to its place on the hexagonal library (hexagon name, wall number, shelf number, and book name) so that every book can be found at the same place every time.
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"The Library of Babel" (Spanish: La biblioteca de Babel) is a short story by Argentine author and librarian Jorge Luis Borges (1899–1986), conceiving of a universe in the form of a vast library containing all possible 410-page books of a certain format and character set.
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Borges in "The Library of Babel" states that "The Library is a sphere whose exact center is any hexagon and whose circumference is unattainable". The library can then be visualized as being a 3-manifold, and if the only restriction is that of being locally euclidean, it can equally well be visualized as a topologically non-trivial manifold such as a torus or a Klein bottle.
"The Library of Babel" was originally written by Borges in 1941, [3] based on an earlier essay he had published in 1939 while working as a librarian. [4] It concerns a fictional library containing every possible book of a certain fixed length, over a 25-symbol alphabet (which, including spacing and punctuation, is sufficient for the Spanish language). [5]
The game was designed by Alexey Pajitnov, best known as the creator of Tetris. While most earlier releases of the game were developed by Carbonated Games, the most recent version released for Windows and Windows Phone is developed by Other Ocean. The name is a portmanteau of the words "hectic" and "hexagon".
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