enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Clipping path - Wikipedia

    en.wikipedia.org/wiki/Clipping_path

    Clipping path services are professional offerings provided by companies for extracting objects or people from still imagery, and typically includes other photo editing and manipulation services. Addressees of such services are primarily photography and graphic design studios, advertising agencies, web designers, as well as lithographers and ...

  3. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The result of applying several of these modes depends linearly on the pixel level of the top layer. In such cases, when the top layer is purely black, one gets a certain transformation of the bottom layer (which may be just a purely black or purely white image). When the top layer is purely white, one gets another such transformation.

  4. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Mathematically, clipping can be described using the terminology of constructive geometry. A rendering algorithm only draws pixels in the intersection between the clip region and the scene model. Lines and surfaces outside the view volume (aka. frustum) are removed. [1] Clip regions are commonly specified to improve render performance.

  5. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    In graphics software, layers are the different levels at which one can place an object or image file. In the program, layers can be stacked, merged, or defined when creating a digital image. Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent manner within another image.

  6. Boolean operations on polygons - Wikipedia

    en.wikipedia.org/wiki/Boolean_operations_on_polygons

    Early algorithms for Boolean operations on polygons were based on the use of bitmaps.Using bitmaps in modeling polygon shapes has many drawbacks. One of the drawbacks is that the memory usage can be very large, since the resolution of polygons is proportional to the number of bits used to represent polygons.

  7. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  8. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  9. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. The depth is stored as a height map of the scene, the values representing a distance to camera, with 0 being the closest.