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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    In computer science and information theory, a Huffman code is a particular type of optimal prefix code that is commonly used for lossless data compression.The process of finding or using such a code is Huffman coding, an algorithm developed by David A. Huffman while he was a Sc.D. student at MIT, and published in the 1952 paper "A Method for the Construction of Minimum-Redundancy Codes".

  3. Entropy coding - Wikipedia

    en.wikipedia.org/wiki/Entropy_coding

    More precisely, the source coding theorem states that for any source distribution, the expected code length satisfies ⁡ [(())] ⁡ [⁡ (())], where is the number of symbols in a code word, is the coding function, is the number of symbols used to make output codes and is the probability of the source symbol. An entropy coding attempts to ...

  4. Deflate - Wikipedia

    en.wikipedia.org/wiki/DEFLATE

    Second and third bits: Encoding method used for this block type: 00: A stored (a.k.a. raw or literal) section, between 0 and 65,535 bytes in length; 01: A static Huffman compressed block, using a pre-agreed Huffman tree defined in the RFC; 10: A dynamic Huffman compressed block, complete with the Huffman table supplied; 11: Reserved—don't use.

  5. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    In order for a symbol code scheme such as the Huffman code to be decompressed, the same model that the encoding algorithm used to compress the source data must be provided to the decoding algorithm so that it can use it to decompress the encoded data. In standard Huffman coding this model takes the form of a tree of variable-length codes, with ...

  6. Convolutional code - Wikipedia

    en.wikipedia.org/wiki/Convolutional_code

    To convolutionally encode data, start with k memory registers, each holding one input bit.Unless otherwise specified, all memory registers start with a value of 0. The encoder has n modulo-2 adders (a modulo 2 adder can be implemented with a single Boolean XOR gate, where the logic is: 0+0 = 0, 0+1 = 1, 1+0 = 1, 1+1 = 0), and n generator polynomials — one for each adder (see figure below).

  7. Package-merge algorithm - Wikipedia

    en.wikipedia.org/wiki/Package-merge_algorithm

    The package-merge algorithm is an O(nL)-time algorithm for finding an optimal length-limited Huffman code for a given distribution on a given alphabet of size n, where no code word is longer than L. It is a greedy algorithm, and a generalization of Huffman's original algorithm.

  8. Shannon coding - Wikipedia

    en.wikipedia.org/wiki/Shannon_coding

    In the table below is an example of creating a code scheme for symbols a 1 to a 6. The value of l i gives the number of bits used to represent the symbol a i. The last column is the bit code of each symbol.

  9. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data.