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S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...
Penetration of the hollow-point would be less than half that of a similar nonexpanding bullet, and the resulting wound or permanent cavity would be much wider. It might seem that if the whole purpose of a maximum disruption round is to expand to a larger diameter, it would make more sense to start out with the desired diameter rather than ...
It can penetrate 2 mm (0.079 in) of steel at 500 meters or 6 mm (0.24 in) of steel, 2.8 mm (0.11 in) of titanium or 30 layers of Kevlar at 200 meters. At 100 meters it can penetrate 8 mm (0.31 in) of steel or GOST 3 rated body armor, while retaining enough power to inflict damage to a soft target behind it. [6] [7]
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly. A weapon, for example, does not launch a ...
Handgun bullets made entirely of lead have less penetration ability than jacketed bullets at similar velocity. In the 1930s, Western Cartridge Company introduced .38 Special ammunition capable of firing a 158-grain (10.2 g) copper-tipped lead-alloy bullet at 1,125 feet (343 m) per second to penetrate sheet-metal automobile doors. [4]
The principle of the kinetic energy penetrator is that it uses its kinetic energy, which is a function of its mass and velocity, to force its way through armor. If the armor is defeated, the heat and spalling (particle spray) generated by the penetrator going through the armor, and the pressure wave that develops, ideally destroys the target.
Typical of a modern HEIAP shell is the Raufoss Mk 211 [2] designed for weapons such as heavy machine guns and anti-materiel rifles. The primary purpose of these munitions is armor penetration with better beyond-armor effects. [3]