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S.T.A.L.K.E.R. 2 was initially announced in 2010, with a release date set in 2012, by Sergiy Grygorovych, CEO of GSC Game World, stating "After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe. This will be the next chapter of the mega ...
S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
Volodymyr Anatoliyovych Yezhov (known by the nickname "Fresh"; August 1, 1984, Lubny — December 22, 2022, Bakhmut) was a Ukrainian video game developer, [1] [2] game designer and later a soldier. He was one of the developers of the game S.T.A.L.K.E.R.
GSC Game World is a Ukrainian video game developer based in Kyiv with a second temporary office in Prague. [a] Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a ...
Deferred shading as we know it today, using G-buffers, was introduced in a paper by Saito and Takahashi in 1990, [57] although they too do not use the word "deferred". The first deferred shaded video game was Shrek, an Xbox launch title shipped in 2001. [58] Around 2004, implementations on commodity graphics hardware started to appear. [59]
Game developers have also begun to adopt newer APIs. id Software, who has been using OpenGL in their games since the late 1990s in games such as GLQuake [36] or some games of the Doom franchise, [37] transitioned away to its successor Vulkan in its id Tech 7 engine in 2016. [38] They first supported Vulkan in an update for their id Tech 6 engine.
A BFG Physx card. PhysX is an open-source [1] realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia).
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...