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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  3. Character encodings in HTML - Wikipedia

    en.wikipedia.org/wiki/Character_encodings_in_HTML

    Incorrect HTML entity escaping may also open up security vulnerabilities for injection attacks such as cross-site scripting. If HTML attributes are left unquoted, certain characters, most importantly whitespace, such as space and tab, must be escaped using entities. Other languages related to HTML have their own methods of escaping characters.

  4. List of HTTP header fields - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_header_fields

    Recommends the preferred rendering engine (often a backward-compatibility mode) to use to display the content. Also used to activate Chrome Frame in Internet Explorer. In HTML Standard, only the IE=edge value is defined. [75] X-UA-Compatible: IE=edge X-UA-Compatible: IE=EmulateIE7 X-UA-Compatible: Chrome=1: X-XSS-Protection [76]

  5. Keystroke logging - Wikipedia

    en.wikipedia.org/wiki/Keystroke_logging

    Keystroke logging, often referred to as keylogging or keyboard capturing, is the action of recording (logging) the keys struck on a keyboard, [1] [2] typically covertly, so that a person using the keyboard is unaware that their actions are being monitored. Data can then be retrieved by the person operating the logging program.

  6. Access key - Wikipedia

    en.wikipedia.org/wiki/Access_key

    Access keys are specified in HTML using the accesskey attribute. The value of an element’s accesskey attribute is the key the user will press (typically in combination with one or more other keys, as defined by the browser) in order to activate or focus that element.

  7. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  8. Unicode input - Wikipedia

    en.wikipedia.org/wiki/Unicode_input

    The KCharSelect character mapping tool shown displaying a subset of the Unicode Mathematical Operators The Unicode logo. Unicode input is method to add a specific Unicode character to a computer file; it is a common way to input characters not directly supported by a physical keyboard.

  9. Unreal Engine 3 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_3

    Unreal Engine 3 (UE3) is the third version of Unreal Engine developed by Epic Games. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by Unreal Engine 4.