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  2. Four-sided die - Wikipedia

    en.wikipedia.org/wiki/Four-sided_die

    Four-sided dice were among the gambling and divination tools used by early man who carved them from nuts, wood, stone, ivory and bone. [2] Six-sided dice were invented later but four-sided dice continued to be popular in Russia. In Ancient Rome, elongated four-sided dice were called tali while the six-sided cubic dice were tesserae. [3]

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  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    A very common notation, considered a standard, expresses a dice roll as nds or nDs, where n is the number of dice rolled and s is the number of sides on each die; if only one die is rolled, n is normally not shown. For example, d4 denotes one four-sided die; 6d8 means the player should roll six eight-sided dice and sum the results.

  5. Can't Stop (board game) - Wikipedia

    en.wikipedia.org/wiki/Can't_Stop_(board_game)

    On each turn, the player rolls the four dice, then divides them into two pairs, adding up each pair. (For example, a player rolling a 1, 2, 3, and 6 could group them as 5 and 7, 4 and 8, or 3 and 9.) If the neutral markers are off the board, they are brought onto the board on the columns corresponding to these totals.

  6. Hazard (game) - Wikipedia

    en.wikipedia.org/wiki/Hazard_(game)

    The origin of the French word is unclear, [6] but probably derives from Spanish azar ("an unfortunate card or dice roll"), with the final -d by analogy with the common French suffix -ard. [ 6 ] [ 7 ] The Spanish word has been supposed in turn to come from Arabic , either from the name of a castle in Palestine, [ 6 ] or from the word az-zahr ...

  7. Power Yahtzee - Wikipedia

    en.wikipedia.org/wiki/Power_Yahtzee

    The Power die is rolled with the five standard dice and shows how the point value of scoring category of the faces on the standard dice should be multiplied. Three faces of the Power die are marked "1," "2," and "3," which simply indicate that the score should be multiplied by the shown number.

  8. Stop Thief - Wikipedia

    en.wikipedia.org/wiki/Stop_Thief

    After a roll of the dice determines who goes first, the player who starts turns on the Crime Scanner by pressing the On button twice. The scanner will play a sound (alarm) that starts the game and displays either the building (1-4) or street (5-8) on which the crime was committed along with the letters "Cr" to show the thief's action.

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