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One of the popular examples in computer science is the mathematical models of various machines, an example is the deterministic finite automaton (DFA) which is defined as an abstract mathematical concept, but due to the deterministic nature of a DFA, it is implementable in hardware and software for solving various specific problems. For example ...
The decision-maker is usually better off (definitely no worse off, on average) to move from scenario 3 to scenario 2 through the acquisition of new information. The most they should be willing to pay for such move is called the value of information on Weather Forecast , which is essentially the value of imperfect information on Weather Condition .
Statistical models are often used even when the data-generating process being modeled is deterministic. For instance, coin tossing is, in principle, a deterministic process; yet it is commonly modeled as stochastic (via a Bernoulli process). Choosing an appropriate statistical model to represent a given data-generating process is sometimes ...
A gambler has $2, she is allowed to play a game of chance 4 times and her goal is to maximize her probability of ending up with a least $6. If the gambler bets $ on a play of the game, then with probability 0.4 she wins the game, recoup the initial bet, and she increases her capital position by $; with probability 0.6, she loses the bet amount $; all plays are pairwise independent.
Probabilistic planning can be solved with iterative methods such as value iteration and policy iteration, when the state space is sufficiently small. With partial observability, probabilistic planning is similarly solved with iterative methods, but using a representation of the value functions defined for the space of beliefs instead of states.
Then the expectation in the first-stage problem's objective function can be written as the summation: [(,)] = = (,) and, moreover, the two-stage problem can be formulated as one large linear programming problem (this is called the deterministic equivalent of the original problem, see section § Deterministic equivalent of a stochastic problem).
In artificial intelligence, stochastic programs work by using probabilistic methods to solve problems, as in simulated annealing, stochastic neural networks, stochastic optimization, genetic algorithms, and genetic programming. A problem itself may be stochastic as well, as in planning under uncertainty.
However, for continuous-time Markov decision processes, decisions can be made at any time the decision maker chooses. In comparison to discrete-time Markov decision processes, continuous-time Markov decision processes can better model the decision-making process for a system that has continuous dynamics , i.e., the system dynamics is defined by ...