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Super Sonico (Japanese: すーぱーそに子, Hepburn: Sūpā Soniko) is a fictional character created by Tsuji Santa for the Japanese video game company Nitroplus, first appearing as a mascot for a Nitroplus-sponsored music festival in 2006.
Nitroplus Co., Ltd., currently styled as NITRO PLUS, formerly stylized as nitro+, and formerly known as "OKStyle", is a Japanese visual novel video game developer that has developed a number of visual novels, including eroge. They have also collaborated with developer Type-Moon to create the light novel series Fate/Zero.
First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS
The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Christian Whitehead, also known as The Taxman, [1] is an Australian video game programmer and designer. [2] He is most recognized for his work creating updated ports of early games in Sega's Sonic the Hedgehog series, as well as being a lead developer of an original game in the series, Sonic Mania.
Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine.It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [5] and was the first fan-made 3D Sonic game created. [6]
Sega Technical Institute once proposed a Sonic the Hedgehog game that adapted the world and characters of the 1993 animated series Sonic the Hedgehog to a new video game. A prototype was developed, but reportedly was rejected by Yuji Naka for its lack of speed, and the game was cancelled. Brief video footage of the prototype has leaked onto the ...