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Introduction to Algorithms is a book on computer programming by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, and Clifford Stein. The book is described by its publisher as "the leading algorithms text in universities worldwide as well as the standard reference for professionals". [ 1 ]
Algorithms Unlocked is a book by Thomas H. Cormen about the basic principles and applications of computer algorithms. [1] The book consists of ten chapters, and deals with the topics of searching, sorting, basic graph algorithms, string processing, the fundamentals of cryptography and data compression, and an introduction to the theory of computation.
Algorithms + Data Structures = Programs [1] is a 1976 book written by Niklaus Wirth covering some of the fundamental topics of system engineering, computer programming, particularly that algorithms and data structures are inherently related.
Throughout the book, it is suggested that each different tribe has the potential to contribute to a unifying "master algorithm". Towards the end of the book the author pictures a "master algorithm" in the near future, where machine learning algorithms asymptotically grow to a perfect understanding of how the world and people in it work. [1]
Combinatorial algorithms (chapters 7 & 8 released in several subvolumes) Chapter 7 – Combinatorial searching (continued) Chapter 8 – Recursion; Volume 5 – Syntactic algorithms Chapter 9 – Lexical scanning (also includes string search and data compression) Chapter 10 – Parsing techniques; Volume 6 – The Theory of context-free languages
AIMA gives detailed information about the working of algorithms in AI. The book's chapters span from classical AI topics like searching algorithms and first-order logic, propositional logic and probabilistic reasoning to advanced topics such as multi-agent systems, constraint satisfaction problems, optimization problems, artificial neural networks, deep learning, reinforcement learning, and ...
— This book has a chapter on geometric algorithms. Frank Nielsen. Visual Computing: Graphics, Vision, and Geometry, Charles River Media, 2005. ISBN 1-58450-427-7 — This book combines graphics, vision and geometric computing and targets advanced undergraduates and professionals in game development and graphics. Includes some concise C++ code ...
One reviewer said the book is written in a clear and simple style. [1] A reviewer for New York Journal of Books suggested that this book would be a good complement to an introductory college-level computer science course. [2] Another reviewer called the book "a valuable addition to the popular computing literature". [3]
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