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  2. Robot kinematics - Wikipedia

    en.wikipedia.org/wiki/Robot_kinematics

    The robot Jacobian results in a set of linear equations that relate the joint rates to the six-vector formed from the angular and linear velocity of the end-effector, known as a twist. Specifying the joint rates yields the end-effector twist directly. The inverse velocity problem seeks the joint rates that provide a specified end-effector twist.

  3. Denavit–Hartenberg parameters - Wikipedia

    en.wikipedia.org/wiki/Denavit–Hartenberg...

    The system of six joint axes S i and five common normal lines A i,i+1 form the kinematic skeleton of the typical six degree-of-freedom serial robot. Denavit and Hartenberg introduced the convention that z-coordinate axes are assigned to the joint axes S i and x-coordinate axes are assigned to the common normals A i,i+1.

  4. Forward kinematics - Wikipedia

    en.wikipedia.org/wiki/Forward_kinematics

    The kinematics equations of the robot are used in robotics, computer games, and animation. The reverse process, that computes the joint parameters that achieve a specified position of the end-effector, is known as inverse kinematics. Forward vs Backwards Kinematics

  5. Line representations in robotics - Wikipedia

    en.wikipedia.org/wiki/Line_representations_in...

    Line representations in robotics are used for the following: They model joint axes: a revolute joint makes any connected rigid body rotate about the line of its axis; a prismatic joint makes the connected rigid body translate along its axis line. They model edges of the polyhedral objects used in many task planners or sensor processing modules.

  6. Product of exponentials formula - Wikipedia

    en.wikipedia.org/wiki/Product_of_exponentials...

    For each joint of the kinematic chain, an origin point q and an axis of action are selected for the zero configuration, using the coordinate frame of the base. In the case of a prismatic joint, the axis of action v is the vector along which the joint extends; in the case of a revolute joint, the axis of action ω the vector normal to the rotation.

  7. 321 kinematic structure - Wikipedia

    en.wikipedia.org/wiki/321_kinematic_structure

    An arm design that does not follow these design rules typically requires an iterative algorithm to solve the inverse kinematics problem. The 321 design is an example of a 6R wrist-partitioned manipulator: the three wrist joints intersect, the two shoulder and elbow joints are parallel, the first joint intersects the first shoulder joint ...

  8. Klann linkage - Wikipedia

    en.wikipedia.org/wiki/Klann_Linkage

    Underwater walking robot, using Klann leg linkages in laser-cut and anodised aluminium. [1] The Klann linkage is a planar mechanism designed to simulate the gait of legged animal and function as a wheel replacement, a leg mechanism. The linkage consists of the frame, a crank, two grounded rockers, and two couplers all connected by pivot joints.

  9. Inverse dynamics - Wikipedia

    en.wikipedia.org/wiki/Inverse_dynamics

    Kinematics; Inverse kinematics: a problem similar to Inverse dynamics but with different goals and starting assumptions.While inverse dynamics asks for torques that produce a certain time-trajectory of positions and velocities, inverse kinematics only asks for a static set of joint angles such that a certain point (or a set of points) of the character (or robot) is positioned at a certain ...