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Over a span of years, Gilles Roux developed his own method to solve the 3x3x3 cube. Using a smaller quantity of memorized algorithms than most methods of solving, Roux still found his method to be fast and efficient. The first step of the Roux method is to form a 3×2×1 block. The 3×2×1 block is usually placed in the lower portion of the ...
Assemblage (from French: agencement, "a collection of things which have been gathered together or assembled") is a philosophical approach for studying the ontological diversity of agency, which means redistributing the capacity to act from an individual to a socio-material network of people, things, and narratives.
The Roux method was invented by French speedcuber Gilles Roux. The first step of the Roux method is to form a 3×2×1 block, usually placed in the lower portion of the left layer. The second step is creating another 3×2×1 on the opposite side, so each block shares a bottom color. The creation of these blocks is commonly known as "block ...
Rhizomatic learning is a variety of pedagogical practices informed by the work of Gilles Deleuze and Félix Guattari. [1] [2] Explored initially as an application of post-structural thought to education, it has more recently been identified as methodology for net-enabled education. [3]
Conceptual blending is closely related to frame-based theories, but goes beyond these primarily in that it is a theory of how to combine frames (or frame-like objects). An early computational model of a process called "view application", which is closely related to conceptual blending (which did not exist at the time), was implemented in the 1980s by Shrager at Carnegie Mellon University and ...
[1] [2] [3] It is a central concept in the work of French Theorists Gilles Deleuze and Felix Guattari, who use the term frequently in their development of Schizoanalysis. Deleuze and Guattari use the terms " rhizome " and "rhizomatic" (from Ancient Greek ῥίζωμα, rhízōma , "mass of roots") to describe a network that "connects any point ...
Given the method requires an average of 100 moves for a solve (IBID p.54), this would be fairly reasonable for the time. However as better methods (i.e. more complex but faster), and better cubes have become available — in 2023 this would have to be revised: 60 seconds - whiz; 40 seconds - speed demon; 15-25 seconds - expert
The DSRP method is used in education and has influenced educational reform as well as in management of learning organizations. [5] In 2008, a special section of the journal Evaluation and Program Planning was dedicated to examining the DSRP theory and method. [6] The 2015 self-published book Systems Thinking Made Simple is an updated treatment ...