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Following the success of Dragon Quest III, the creator of Dragon Quest IV, Yuji Horii, wanted to make a distinct game from III rather than retread it too directly since he expected many people would begin the series with IV. In III, players obtain a full party at the beginning of the game. Horii varied the formula by splitting the game into ...
Dragon Quest IV: Chapters of the Chosen, [a] titled Dragon Warrior IV when initially localized to North America, [b] is a 1990 role-playing video game, the fourth installment of the Dragon Quest video game series developed by Chunsoft and published by Enix, and the first of the Zenithian Trilogy.
This is a category for characters who debuted in the video game Dragon Quest IV. Pages in category " Dragon Quest IV characters" The following 8 pages are in this category, out of 8 total.
Maya and Meena were both created by the game's creator, Yuji Horii, and designed by the game's artist, Akira Toriyama. [citation needed] Horii decided to change up the player's expected structure of the fifth chapter by having the characters join the Hero's party in reverse order of the earlier chapters, meaning the sisters were set to be the first to join the Hero. [1]
The Hero is the protagonist of Dragon Quest IV, and can be male or female.They do not have a default name, and can be given a name by the player. They are the second Hero in Dragon Quest to allow players to make them male or female, and the first to give the female Hero a distinct design.
Healie, also known as Hoimin (Japanese: ホイミン) is a character in the 1990 video game Dragon Quest IV.He is a Healslime, a variant of the Slime monster from the series, who aspires to become a human, joining the warrior Ragnar McRyan in his quest to rescue kidnapped children from minions of Psaro.
Ragnar first appears in Dragon Quest IV for the NES.While he is not the main character, he is the first character players are able to control. Ragnar is a warrior who, at the beginning of his chapter, is tasked with discovering the identity of whomever is responsible for the kidnapping of children.
Psaro was created for Dragon Quest IV, and his design was created by Akira Toriyama. [3] When choosing a protagonist for Dragon Quest Monsters: The Dark Prince, Yuji Horii suggested that Psaro be used. The game's producer Kento Yokota felt that an antagonist being a protagonist made for a more refreshing approach for a story.