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Ping measures the round-trip time for messages sent from the originating host to a destination computer that are echoed back to the source. The name comes from active sonar terminology that sends a pulse of sound and listens for the echo to detect objects under water. [1] Ping operates by means of Internet Control Message Protocol (ICMP) packets.
The round-trip time or ping time is the time from the start of the transmission from the sending node until a response (for example an ACK packet or ping ICMP response) is received at the same node. It is affected by packet delivery time as well as the data processing delay, which depends on the load on the responding node. If the sent data ...
The sum of the mean times in each hop is a measure of the total time spent to establish the connection. The command aborts if all (usually three) sent packets are lost more than twice. Ping, however, only computes the final round-trip times from the destination point.
This time delay includes propagation times for the paths between the two communication endpoints. [1] In the context of computer networks, the signal is typically a data packet. RTT is commonly used interchangeably with ping time, which can be determined with the ping command.
Paping (pronounced pah ping) is a computer network administration utility used to test the reachability of a host on an Internet Protocol (TCP/IP) network and to measure the time it takes to connect to a specified port. The name is a play on the word ping, another computer network administration utility.
Bear all this in mind next time you find yourself in the wild and hopefully you’ll have some success. Or at least enough to stop you from asking anyone if they “come here often”. Show comments
Think: fruits and veggies, 100% whole grains, nuts and seeds, seafood, low-fat dairy, and eggs. “It is also very important to include adequate protein,” Gans says. “Protein helps to build ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.