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  2. State-transition table - Wikipedia

    en.wikipedia.org/wiki/State-transition_table

    In the state-transition table, all possible inputs to the finite-state machine are enumerated across the columns of the table, while all possible states are enumerated across the rows. If the machine is in the state S 1 (the first row) and receives an input of 1 (second column), the machine will stay in the state S 1 .

  3. State diagram - Wikipedia

    en.wikipedia.org/wiki/State_diagram

    A directed graph. A classic form of state diagram for a finite automaton (FA) is a directed graph with the following elements (Q, Σ, Z, δ, q 0, F): [2] [3]. Vertices Q: a finite set of states, normally represented by circles and labeled with unique designator symbols or words written inside them

  4. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    An ASM state, represented as a rectangle, corresponds to one state of a regular state diagram or finite-state machine. The Moore type outputs are listed inside the box. State Name. State Name: The name of the state is indicated inside the circle and the circle is placed in the top left corner or the name is placed without the circle. State box

  5. UML state machine - Wikipedia

    en.wikipedia.org/wiki/UML_state_machine

    Figure 6: UML state diagram of the keyboard state machine with internal transitions. In the absence of entry and exit actions, internal transitions would be identical to self-transitions (transitions in which the target state is the same as the source state).

  6. Mealy machine - Wikipedia

    en.wikipedia.org/wiki/Mealy_machine

    The state diagram for a Mealy machine associates an output value with each transition edge, in contrast to the state diagram for a Moore machine, which associates an output value with each state. When the input and output alphabet are both Σ , one can also associate to a Mealy automata a Helix directed graph [ clarification needed ] ( S × Σ ...

  7. Excitation table - Wikipedia

    en.wikipedia.org/wiki/Excitation_table

    Flip-flop excitation tables [ edit ] In order to complete the excitation table of a flip-flop , one needs to draw the Q(t) and Q(t + 1) for all possible cases (e.g., 00, 01, 10, and 11), and then make the value of flip-flop such that on giving this value, one shall receive the input as Q(t + 1) as desired.

  8. State (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_(computer_science)

    In information technology and computer science, a system is described as stateful if it is designed to remember preceding events or user interactions; [1] the remembered information is called the state of the system. The set of states a system can occupy is known as its state space. In a discrete system, the state space is countable and often ...

  9. Circuit diagram - Wikipedia

    en.wikipedia.org/wiki/Circuit_diagram

    A circuit diagram (or: wiring diagram, electrical diagram, elementary diagram, electronic schematic) is a graphical representation of an electrical circuit. A pictorial circuit diagram uses simple images of components, while a schematic diagram shows the components and interconnections of the circuit using standardized symbolic representations.