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  2. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  3. Factorio - Wikipedia

    en.wikipedia.org/wiki/Factorio

    Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows , macOS , and Linux on 14 August 2020 following an early access phase, which was made available on 25 February 2016.

  4. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    They are commonly used to give texture to models, renders, or environments in animation or video games. [1] These textures are created by artists or designers using bitmap editor software such as Adobe Photoshop [ 2 ] or GIMP , [ 3 ] or simply by scanning an image and, if necessary, retouching it on a personal computer .

  5. Bitmap - Wikipedia

    en.wikipedia.org/wiki/Bitmap

    In some contexts, the term bitmap implies one bit per pixel, whereas pixmap is used for images with multiple bits per pixel. [3] [4] A bitmap is a type of memory organization or image file format used to store digital images. The term bitmap comes from the computer programming terminology, meaning just a map of bits, a spatially mapped array of ...

  6. BMP file format - Wikipedia

    en.wikipedia.org/wiki/BMP_file_format

    The 2-bit per pixel (2bpp) format supports 4 distinct colors and stores 4 pixels per 1 byte, the left-most pixel being in the two most significant bits (Windows CE only: [21]). Each pixel value is a 2-bit index into a table of up to 4 colors.

  7. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]

  8. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    All convert a 4×4 block of pixels to a 64-bit or 128-bit quantity, resulting in compression ratios of 6:1 with 24-bit RGB input data or 4:1 with 32-bit RGBA input data. S3TC is a lossy compression algorithm, resulting in image quality degradation, an effect which is minimized by the ability to increase texture resolutions while maintaining the ...

  9. Bit array - Wikipedia

    en.wikipedia.org/wiki/Bit_array

    A bit array (also known as bitmask, [1] bit map, bit set, bit string, or bit vector) is an array data structure that compactly stores bits. It can be used to implement a simple set data structure . A bit array is effective at exploiting bit-level parallelism in hardware to perform operations quickly.