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  2. Flipped classroom - Wikipedia

    en.wikipedia.org/wiki/Flipped_classroom

    Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]

  3. YouTube in education - Wikipedia

    en.wikipedia.org/wiki/YouTube_in_education

    In an anatomy course incorporating YouTube, 98% of students watched the assigned videos and 92% stated that they were helpful in teaching anatomical concepts. [12] A 2013 study focused on clinical skills education from YouTube found that the 100 most accessible videos across a variety of topics ( venipuncture , wound care, pain assessment, CPR ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Such activities help students build resilience and navigate uncertain or complex situations, equipping them to handle dynamic challenges in academic, professional, and everyday contexts. [11] Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11]

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Active learning - Wikipedia

    en.wikipedia.org/wiki/Active_learning

    In a 2012 report titled "Engage to Excel", [41] the United States President's Council of Advisors on Science and Technology described how improved teaching methods, including engaging students in active learning, will increase student retention and improve performance in STEM courses. One study described in the report found that students in ...

  7. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [ 1 ] [ 2 ] [ 3 ] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and ...

  8. 50 DIY Projects That Look Like Witchcraft But Are Actually ...

    www.aol.com/80-times-something-people-made...

    As kids, we often want to show off the cool things we make, be it a sandcastle, a LEGO house, a drawing, or something else.In such a situation, we’d find a person dear to our hearts at the ...

  9. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Student groups may determine their projects, and in so doing, they engage student voice by encouraging students to take full responsibility for their learning. When students use technology as a tool to communicate with others, they take on an active role vs. a passive role of transmitting the information by a teacher, a book, or broadcast.

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