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  2. Moore–Penrose inverse - Wikipedia

    en.wikipedia.org/wiki/Moore–Penrose_inverse

    Writing one's own implementation of SVD is a major programming project that requires a significant numerical expertise. In special circumstances, such as parallel computing or embedded computing , however, alternative implementations by QR or even the use of an explicit inverse might be preferable, and custom implementations may be unavoidable.

  3. File:Comprehensive LaTeX Symbol List.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Comprehensive_LaTeX...

    Deutsch: Dieses Dokument listet 20323 Symbole und die dazugehörigen LaTeX-Befehle auf. Manche Symbole sind in jedem LaTeX-2ε-System verfügbar; andere benötigen zusätzliche Schriftarten oder Pakete, die nicht notwendig in jeder Distribution mitgeliefert werden und daher selbst installiert werden müssen.

  4. LaTeX - Wikipedia

    en.wikipedia.org/wiki/LaTeX

    LaTeX (/ ˈ l ɑː t ɛ k / ⓘ LAH-tek or / ˈ l eɪ t ɛ k / LAY-tek, [2] [Note 1] often stylized as L a T e X) is a software system for typesetting documents. [3] LaTeX markup describes the content and layout of the document, as opposed to the formatted text found in WYSIWYG word processors like Google Docs, LibreOffice Writer, and Microsoft Word.

  5. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    Therefore, in this article, the Unicode version of the symbols is used (when possible) for labelling their entry, and the LaTeX version is used in their description. So, for finding how to type a symbol in LaTeX, it suffices to look at the source of the article. For most symbols, the entry name is the corresponding Unicode symbol.

  6. Pseudoinverse - Wikipedia

    en.wikipedia.org/?title=Pseudoinverse&redirect=no

    This page was last edited on 20 August 2008, at 19:14 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...

  7. Mathematical markup language - Wikipedia

    en.wikipedia.org/wiki/Mathematical_markup_language

    A mathematical markup language is a computer notation for representing mathematical formulae, based on mathematical notation.Specialized markup languages are necessary because computers normally deal with linear text and more limited character sets (although increasing support for Unicode is obsoleting very simple uses).

  8. Up tack - Wikipedia

    en.wikipedia.org/wiki/Up_tack

    The glyph of the up tack appears as an upside-down tee symbol, and as such is sometimes called eet (the word "tee" in reverse). [citation needed] Tee plays a complementary or dual role in many of these theories. The similar-looking perpendicular symbol ( , \perp in LaTeX, U+27C2 in Unicode) is a binary relation symbol used to represent:

  9. List of logic symbols - Wikipedia

    en.wikipedia.org/wiki/List_of_logic_symbols

    The following table lists many common symbols, together with their name, how they should be read out loud, and the related field of mathematics. Additionally, the subsequent columns contains an informal explanation, a short example, the Unicode location, the name for use in HTML documents, [1] and the LaTeX symbol.