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  2. Response surface methodology - Wikipedia

    en.wikipedia.org/wiki/Response_surface_methodology

    Response surface methodology uses statistical models, and therefore practitioners need to be aware that even the best statistical model is an approximation to reality. In practice, both the models and the parameter values are unknown, and subject to uncertainty on top of ignorance.

  3. Box–Behnken design - Wikipedia

    en.wikipedia.org/wiki/Box–Behnken_design

    The design with 7 factors was found first while looking for a design having the desired property concerning estimation variance, and then similar designs were found for other numbers of factors. Each design can be thought of as a combination of a two-level (full or fractional) factorial design with an incomplete block design. In each block, a ...

  4. Design of experiments - Wikipedia

    en.wikipedia.org/wiki/Design_of_experiments

    Design of experiments with full factorial design (left), response surface with second-degree polynomial (right) The design of experiments , also known as experiment design or experimental design , is the design of any task that aims to describe and explain the variation of information under conditions that are hypothesized to reflect the variation.

  5. Research design - Wikipedia

    en.wikipedia.org/wiki/Research_design

    A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [1] A strong research design yields valid answers to research questions while weak designs yield unreliable, imprecise or ...

  6. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  7. Completely randomized design - Wikipedia

    en.wikipedia.org/wiki/Completely_randomized_design

    An example of an unrandomized design would be to always run 2 replications for the first level, then 2 for the second level, and finally 2 for the third level. To randomize the runs, one way would be to put 6 slips of paper in a box with 2 having level 1, 2 having level 2, and 2 having level 3.

  8. Response modeling methodology - Wikipedia

    en.wikipedia.org/wiki/Response_Modeling_Methodology

    If the response data used to estimate the model contain values that change sign, or if the lowest response value is far from zero (for example, when data are left-truncated), a location parameter, L, may be added to the response so that the expressions for the quantile function and for the median become, respectively:

  9. Scientific modelling - Wikipedia

    en.wikipedia.org/wiki/Scientific_modelling

    Scientific modelling is an activity that produces models representing empirical objects, phenomena, and physical processes, to make a particular part or feature of the world easier to understand, define, quantify, visualize, or simulate.