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  2. Box–Behnken design - Wikipedia

    en.wikipedia.org/wiki/Box–Behnken_design

    The design with 7 factors was found first while looking for a design having the desired property concerning estimation variance, and then similar designs were found for other numbers of factors. Each design can be thought of as a combination of a two-level (full or fractional) factorial design with an incomplete block design. In each block, a ...

  3. Response surface methodology - Wikipedia

    en.wikipedia.org/wiki/Response_surface_methodology

    Response surface methodology uses statistical models, and therefore practitioners need to be aware that even the best statistical model is an approximation to reality. In practice, both the models and the parameter values are unknown, and subject to uncertainty on top of ignorance.

  4. Central composite design - Wikipedia

    en.wikipedia.org/wiki/Central_composite_design

    In statistics, a central composite design is an experimental design, useful in response surface methodology, for building a second order (quadratic) model for the response variable without needing to use a complete three-level factorial experiment.

  5. Anti-pattern - Wikipedia

    en.wikipedia.org/wiki/Anti-pattern

    According to the authors of Design Patterns, there are two key elements to an anti-pattern that distinguish it from a bad habit, bad practice, or bad idea: . The anti-pattern is a commonly-used process, structure or pattern of action that, despite initially appearing to be an appropriate and effective response to a problem, has more bad consequences than good ones.

  6. Best response - Wikipedia

    en.wikipedia.org/wiki/Best_response

    In game theory, the best response is the strategy (or strategies) which produces the most favorable outcome for a player, taking other players' strategies as given. [1] The concept of a best response is central to John Nash's best-known contribution, the Nash equilibrium, the point at which each player in a game has selected the best response (or one of the best responses) to the other players ...

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer pattern, as described in the Design Patterns book, is a very basic concept and does not address removing interest in changes to the observed subject or special logic to be performed by the observed subject before or after notifying the observers. The pattern also does not deal with recording change notifications or guaranteeing ...

  9. Pattern language - Wikipedia

    en.wikipedia.org/wiki/Pattern_language

    In pattern languages for design, the parts break down in this way: The language description – the vocabulary – is a collection of named, described solutions to problems in a field of interest. These are called design patterns. So, for example, the language for architecture describes items like: settlements, buildings, rooms, windows ...