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  2. Smoothing group - Wikipedia

    en.wikipedia.org/wiki/Smoothing_group

    In 3D computer graphics, a smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface. [1] Smoothing groups are useful for describing shapes where some polygons are connected smoothly to their neighbors, and some are not.

  3. Smoothstep - Wikipedia

    en.wikipedia.org/wiki/Smoothstep

    A plot of the smoothstep(x) and smootherstep(x) functions, using 0 as the left edge and 1 as the right edgeSmoothstep is a family of sigmoid-like interpolation and clamping functions commonly used in computer graphics, [1] [2] video game engines, [3] and machine learning.

  4. Texture filtering - Wikipedia

    en.wikipedia.org/wiki/Texture_filtering

    During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...

  5. Shading - Wikipedia

    en.wikipedia.org/wiki/Shading

    Smooth Uses the same color for every pixel in a face – usually the color of the first vertex: Smooth shading uses linear interpolation of either colors or normals between vertices Edges appear more pronounced than they would on a real object because in reality almost all edges are somewhat round: The edges disappear with this technique

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes [1] or mixing modes [2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other.

  8. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    A simple example of shading is texture mapping, which uses an image to specify the diffuse color at each point on a surface, giving it more apparent detail. Some shading techniques include: Bump mapping : Invented by Jim Blinn , a normal-perturbation technique used to simulate wrinkled surfaces.

  9. Drybrush - Wikipedia

    en.wikipedia.org/wiki/Drybrush

    For painting with the dry brush a small amount of oil is used. The color is diluted with a few drops of linseed oil or solvents. From this mixture very little color is added to the brush. In the next step the brush with the color on it is spread out very well on a color palette and the oil is secreted. The brush must be dry at the end of this step.