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  2. List of performance analysis tools - Wikipedia

    en.wikipedia.org/wiki/List_of_performance...

    time (Unix) - can be used to determine the run time of a program, separately counting user time vs. system time, and CPU time vs. clock time. [1] timem (Unix) - can be used to determine the wall-clock time, CPU time, and CPU utilization similar to time (Unix) but supports numerous extensions.

  3. Microsoft PowerToys - Wikipedia

    en.wikipedia.org/wiki/Microsoft_PowerToys

    PowerToys Power Calculator Power Calculator was a more advanced graphical calculator application than the built-in Windows Calculator; it could evaluate more complex expressions, draw a Cartesian or polar graph of a function or convert units of measurements. Power Calculator could store and reuse pre-defined functions, of any arity.

  4. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU).

  5. Bottleneck (software) - Wikipedia

    en.wikipedia.org/wiki/Bottleneck_(software)

    The bottleneck has the lowest throughput of all parts of the transaction path. [1] System designers try to avoid bottlenecks through direct effort towards locating and tuning existing bottlenecks in a software application. Some examples of engineering bottlenecks that appear include the following: a processor, a communication link, and disk IO. [2]

  6. Bottleneck (engineering) - Wikipedia

    en.wikipedia.org/wiki/Bottleneck_(engineering)

    In engineering, a bottleneck is a phenomenon by which the performance or capacity of an entire system is severely limited by a single component. The component is sometimes called a bottleneck point. The term is metaphorically derived from the neck of a bottle, where the flow speed of the liquid is limited by its neck.

  7. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

  8. Symmetric multiprocessing - Wikipedia

    en.wikipedia.org/wiki/Symmetric_multiprocessing

    The bottleneck in the scalability of SMP using buses or crossbar switches is the bandwidth and power consumption of the interconnect among the various processors, the memory, and the disk arrays. Mesh architectures avoid these bottlenecks, and provide nearly linear scalability to much higher processor counts at the sacrifice of programmability:

  9. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.