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Imagine Software. Imagine Software was a British video games developer based in Liverpool which existed briefly in the early 1980s, initially producing software for the ZX Spectrum and VIC-20. The company rose quickly to prominence and was noted for its polished, high-budget approach to packaging and advertising (at a time when this was not ...
This category lists video games developed or published by Imagine Software. Pages in category "Imagine Software games" The following 31 pages are in this category, out of 31 total.
Action. Mode (s) Single-player. Game Over is an action video game developed by Dinamic Software and published by Imagine Software in 1987. It was released for the Amstrad CPC, Commodore 64, MSX, Thomson TO7, and ZX Spectrum. The game includes some adventure game elements. A prompted unrated sequel, Game Over II, was released in 1987.
Brataccas is a science fiction action-adventure game released in 1985 [1] [2] for the Amiga, Atari ST, and Macintosh. [3] It was the first game published by Psygnosis. Brataccas is built on the remains of the much-hyped vaporware project Bandersnatch, which was partially developed by Imagine Software. [1]
While Home Computing Weekly said that the game had "professional packaging, amazing graphics, thoughtful facilities and [was] well priced" [3] and Sinclair User said that it was an "excellent arcade-quality game," [5] Crash noted that it was below Imagine's usual standards [2] and Simon Lane, reviewing for Popular Computing Weekly, criticised the game's difficulty, saying that it was ...
Mode (s) Single-player. Jumping Jack is a platform game designed by Albert Ball, [1] with art by Stuart C. Ball, for the ZX Spectrum and published by Imagine Software in 1983. It was available for the Atari 8-bit computers and Dragon 32 under the name Leggit!. [2] In these versions, Jack is renamed Leaping Lenny.
Arcadia combines elements of Gorf and Galaxian. The player controls a space ship as the aliens scroll and move freely down the screen. The game consists of 12 different levels of descending aliens. After level 12 the game loops back to level 1 with no extra difficulty. An extra life is rewarded after every four levels.
Release. 1984. Genre (s) Action. Mode (s) Single-player. Pedro is a video game developed by Frank Johnson, Aidan Rajswing, Bryce Ducharm, Andrew Impson, Brian Carpenter and Steve Cain for the ZX Spectrum and released by Imagine Software in 1984. [1] The game uses oblique projection to give the impression of three dimensional graphics.
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