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Gradle offers support for all phases of a build process including compilation, verification, dependency resolving, test execution, source code generation, packaging and publishing. Because Gradle follows a convention over configuration approach, it is possible to describe all of these build phases in short configuration files.
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The MP4 file format defined some extensions over the ISO Base Media File Format to support MPEG-4 visual/audio codecs and various MPEG-4 Systems features such as object descriptors and scene descriptions. Some of these extensions are also used by other formats based on the ISO base media file format (e.g., 3GP). [1]
In contrast to that, some very general-purpose container types like AVI (.avi) and QuickTime (.mov) can contain video and audio in almost any format, and have file extensions named after the container type, making it very hard for the end user to use the file extension to derive which codec or program to use to play the files.
MP4 only supports Digital 3D at the video format level. [44] Some common multimedia file formats are not completely distinct container formats. Some are containers for specific audio and video coding formats, such as WebM, a subset of Matroska.
The MP4 file format known as "version 1" was published in 2001 as ISO/IEC 14496-1:2001, as revision of the MPEG-4 Part 1: Systems. [14] [15] [16] In 2003, the first version of the MP4 file format was revised and replaced by MPEG-4 Part 14: MP4 file format (ISO/IEC 14496-14:2003), commonly known as MPEG-4 file format "version 2". [17]
First released as a GPL-licensed DirectX 9 game engine for Microsoft Windows with Python programming on October 27, 2007, it later became proprietary software with Construct 2, as well as switching its API technology from DirectX to NW.js and HTML5, as well as removing Python and adding JavaScript support and its plugin SDK in 2012, [7] and ...
A video coding format [a] (or sometimes video compression format) is a content representation format of digital video content, such as in a data file or bitstream.It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation.