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This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.
Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled. [1] Each instruction is represented by a single byte , hence the name bytecode , making it a compact form of data .
The java.nio.file package and its related package, java.nio.file.attribute, provide comprehensive support for file I/O and for accessing the file system. A zip file system provider is also available in JDK 7. The java.nio.file.LinkOption is an example of emulating extensible enums with interfaces. [6]
The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other language implementations like C#, Java, JavaScript, Go, D, OCaml, Octave, Scilab and Scheme.
Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.
A Java class file is a file (with the .class filename extension) containing Java bytecode that can be executed on the Java Virtual Machine (JVM).A Java class file is usually produced by a Java compiler from Java programming language source files (.java files) containing Java classes (alternatively, other JVM languages can also be used to create class files).
An object file may also work like a shared library. The metadata that object files may include can be used for linking or debugging; it includes information to resolve symbolic cross-references between different modules, relocation information, stack unwinding information, comments, program symbols, and debugging or profiling information. Other ...
Ninja is a build system developed by Evan Martin, [4] a Google employee. Ninja has a focus on speed and it differs from other build systems in two major respects: it is designed to have its input files generated by a higher-level build system, and it is designed to run builds as fast as possible.