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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon ...

  3. Lua (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lua_(programming_language)

    Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    The Roblox Studio interface as of August 2024. Roblox Studio is the platforms game engine [32] and game development software. [33] [34] The engine, and all games made on Roblox, predominantly uses Luau, [35] a dialect of the Lua 5.1 programming language. [36] Since November 2021, the programming language has been open sourced under the MIT License.

  5. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    SAS integrates Lua with PROC LUA as an alternative to its legacy macro language. [29] ScyllaDB uses Lua for user-defined functions, which let users deploy server-side scripts to perform data transforms such as aggregations, sums and averages. New versions of SciTE editor can be extended using Lua.

  6. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    Function names are often of the form p.myFunctionName, where p is the table from the return p at the bottom of your program. The reason for this is that you can only access functions that are entries in this table from the original #invoke statement. Functions for local use within the program can have any name.

  7. Wikipedia:Lua - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Lua

    However, you can define many functions in one Lua module, whereas you can only define one template on one page. Furthermore, you can't just run a Lua module directly – you can only run one of the module's functions. The module is just a container for the functions, and doesn't do anything by itself. So there are two reasons that we need to ...

  8. Foreign function interface - Wikipedia

    en.wikipedia.org/wiki/Foreign_function_interface

    Use of a tool to automatically wrap guest-language functions with appropriate glue code, which performs any necessary translation. Use of a wrapper library; Restricting the set of host language abilities which can be used cross-language. For example, C++ functions called from C may not (in general) include reference parameters or throw exceptions.

  9. LuaJIT - Wikipedia

    en.wikipedia.org/wiki/LuaJIT

    Function calls will require twice as many invocations to begin recording as a loop. Once LuaJIT begins recording, all control flow, including jumps and calls, are inlined to form a linear trace. All executed bytecode instructions are stored and incrementally converted into LuaJIT's static single-assignment intermediate representation .