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Doodle Jump is a 2009 platformer video game developed and published by Igor and Marko Pušenjak, who make up the Croatian studio Lima Sky. The game was released for Windows Phone , iOS , BlackBerry , Android , Java Mobile , Nokia Symbian , and Xbox 360 for the Kinect . [ 2 ]
The prototypical endless runner, building on Doodle Jump's success, was Canabalt (August 2009), [10] an indie game developed by Adam Saltsman in which the player flees from a city being destroyed by giant robots that is procedurally generated and infinite. Cannabalt used distance gained as the main scoring system. These were both common ...
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Doodle God; Doodle Jump; Doom II RPG; Doom RPG; ... Fast & Furious 6 (video game) Fast Five (video game) Feeding Frenzy (video game) Ferrari GT 3: World Track; FIFA 06;
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Cars: Fast as Lightning (Android, IOS, Windows Phone 8) Cars: Hotshot Racing (keypad-based mobile phones, Android) Castle of Magic (keypad-based mobile phones, iOS, KaiOS) Catz (keypad-based mobile phones) Chess and Backgammon Classics (iOS) Chessmaster (keypad-based mobile phones) City Mania (Android, iOS) [4] Common Sense; Cosmic Colony
Canabalt sparked the genre of "endless running" games; The New Yorker described Canabalt as "a video game that has sparked an entirely new genre of play for mobile phones." [11] Game designer Scott Rogers credits side-scrolling shooters like Scramble (1981) and Moon Patrol (1982) and chase-style game play in platform games like Disney's Aladdin (1994) and Crash Bandicoot (1996) as early ...
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