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  2. Mad scientist - Wikipedia

    en.wikipedia.org/wiki/Mad_scientist

    A common stereotype of a mad scientist. The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as "mad, bad and dangerous to know" [1] or "insane" owing to a combination of unusual or unsettling personality traits and the unabashedly ambitious, taboo or hubristic nature of their experiments.

  3. F.A.T.A.L. - Wikipedia

    en.wikipedia.org/wiki/F.A.T.A.L.

    F.A.T.A.L. has a simulationist system with an unusual level of complexity, especially regarding sexual violence and bodily characteristics. Character creation involves twenty separate attributes, none of which correlate with one another even when they might be intuitively assumed to be related.

  4. Flanderization - Wikipedia

    en.wikipedia.org/wiki/Flanderization

    Flanderization is a widespread phenomenon in serialized fiction. In its originating show of The Simpsons, it has been discussed both in the context of Ned Flanders and as relating to other characters; Lisa Simpson has been discussed as a classic example of the phenomenon, having, debatably, been even more Flanderized than Flanders himself. [9]

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  6. Dark Factor of Personality - Wikipedia

    en.wikipedia.org/wiki/Dark_Factor_of_Personality

    The Dark (or D) Factor of Personality [1] is a basic psychological personality trait and thus relatively consistent across situations and stable across time. [2] Elevated levels in D predispose individuals towards a broad range of socially and ethically aversive thoughts and behaviors, such as aggression, bullying, cheating, crime, stealing, vandalism, violence, and many others.

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  8. Fantasy-prone personality - Wikipedia

    en.wikipedia.org/wiki/Fantasy-prone_personality

    Fantasy-prone personality (FPP) is a disposition or personality trait in which a person experiences a lifelong, extensive, and deep involvement in fantasy. [1] This disposition is an attempt, at least in part, to better describe "overactive imagination " or "living in a dream world ". [ 2 ]

  9. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).