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Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
In chess, several checkmate patterns occur frequently enough to have acquired specific names in chess commentary. By definition, a checkmate pattern is a recognizable
Scholar's mate was named and described in The Royall Game of Chesse-Play, a 1656 text by Francis Beale which adapted the work of the early chess writer Gioachino Greco. [1] The example given above is an adaptation of that reported by Beale.
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
In chess, an ideal mate is a checkmate position that is a special form of model mate.While in a model mate, each piece on the mating player's side (possibly excluding the king and pawns depending on context) participates in the mate, an ideal mate involves all the pieces of the mated player's as well, typically by blocking the mated king's field of movement so that it cannot escape.
Pages in category "Chess checkmates" The following 14 pages are in this category, out of 14 total. This list may not reflect recent changes. * Checkmate; B.
There are many, many chess books that you can study; chess puzzles that you can work on; chess openings, chess end games, chess tactics — you can get a good chess coach. I could go on and on."
In chess, a smothered mate is a checkmate delivered by a knight in which the mated king is unable to move because it is completely surrounded (or smothered) by its own pieces, which a knight can jump over. The mate is usually seen in a corner of the board, since only three pieces are needed to surround the king there, less than anywhere else.