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  2. EverQuest II expansions - Wikipedia

    en.wikipedia.org/wiki/EverQuest_II_expansions

    Kingdom of Sky featured a new region to explore, located high above the skies of Norrath, known as the Overrealm. It included a new level cap of 70 for adventurers and artisans, new items and quests, new monsters to fight, alternate ways of advancing the player's character (achievement points) and the ability to increase a guild to level 50.

  3. List of Dungeons & Dragons adventures - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.

  4. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    The book adds a variety of options for both players and Dungeon Masters along with marginalia by the archmage Tasha. [2] [3] Chapter 1: Character Options Includes 26 new subclasses, 2 or 3 for each of the twelve previously existing character classes. [4] Some subclasses have also appeared in other published campaign sourcebooks. [5]

  5. List of Dungeon Crawl Classics modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeon_Crawl...

    Dungeon Geomorphs: N/A: Clayton Bunce: 2004: Not an adventure. Map fragments to help GMs create adventures. 10: The Sunless Garden: 6–8: Brendan J. LaSalle: 2004 11: The Dragonfiend Pact: 2: Chris Doyle: 2004: Nomination, Best Adventure, 2005 Gen Con ENnie Awards [2] 12: The Blackguard's Revenge: 9–11: F. Wesley Schneider: 2004 12.5: The ...

  6. Island of Kesmai - Wikipedia

    en.wikipedia.org/wiki/Island_of_Kesmai

    The game used a Dungeons & Dragons-like turn-based play. Players moved in tiles on a grid utilizing short commands or key presses. Items could be found on the floor of the dungeon as symbols — as could mobs to fight. One of the notable game play systems was the ability to perform quests for various rewards. [3]

  7. List of Is It Wrong to Try to Pick Up Girls in a Dungeon ...

    en.wikipedia.org/wiki/List_of_Is_It_Wrong_to_Try...

    A monster with tremendous strength and speed with razor-sharp claws and armor that can reflect magic. Unlike other monsters, the Juggernaut spawns as a part of the dungeon's defense mechanism every time excessive damage is done to the dungeon itself. It was also responsible for the destruction of both the Astraea and the Rudra Famillia.

  8. Treasure Hunt (module) - Wikipedia

    en.wikipedia.org/wiki/Treasure_Hunt_(module)

    Treasure Hunt is an adventure module for the Advanced Dungeons & Dragons (AD&D) role-playing game, written by Aaron Allston for the 1st edition Advanced Dungeons & Dragons (AD&D) rules. The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island ...

  9. The Lost City (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/The_Lost_City_(Dungeons...

    The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.