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  2. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The book is available second-hand (e.g. via Amazon) but the full text (no images) is on the web. [106] The first public article specifying the Thought Box appears as Chapter 7 of Mindweave, written by Gary Alexander and Ches Lincoln. It is entitled "The thought box: A computer-based communication system to support distance learning".

  3. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    Blackboard Learn (previously the Blackboard Learning Management System) is a web-based virtual learning environment and learning management system developed by Blackboard Inc. The software features course management, customizable open architecture , and scalable design that allows integration with student information systems and authentication ...

  4. Course Hero - Wikipedia

    en.wikipedia.org/wiki/Course_Hero

    Course Hero is an American education technology website company based in Redwood City, California which operates an online learning platform for students to access course-specific study resources and online tutors. Subscription or content contribution is required for students to use the platform. [2]

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  6. Online learning in higher education - Wikipedia

    en.wikipedia.org/wiki/Online_learning_in_higher...

    Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web .

  7. Distance education - Wikipedia

    en.wikipedia.org/wiki/Distance_education

    A number of other terms (distributed learning, e-learning, m-learning, online learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an interactive process with multiple learning modes for all learners at various levels of learning.

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  9. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    When virtual and physical environments were designed so that the same learning theories were employed by the students, (Physical Engagement, Cognitive Load, Embodied Encoding, Embodied Schemas, and Conceptual Salience), differences in post-test performance did not lie between physical vs. virtual, but instead in how the environment was designed ...