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The Dungeon Masters Guild is an online store that hosts official Wizards of the Coast products and acts as a platform for third party publishers and individuals "to publish lore, maps, character designs and adventures based on Dungeons & Dragons intellectual property". [19]
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
In a Wizards of the Coast adventure, we do focus on character to an extent. But in a Critical Role adventure, I think you expect even more depth and more interaction between characters. So, a great deal of the writing of this product was focused on character development.
The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released. The game is based on the d20 System and the Dungeons & Dragons 3rd Edition ruleset. It includes various campaign settings along with the tools to build campaigns in modern/contemporary settings.
Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...
(A Wizard of Earthsea) N. Nemmerle – Nemmerle is Archmage of Roke when Ged is young. Formerly the Master Patterner. (A Wizard of Earthsea) Nereger – Nereger is a mage of Paln. Nesty — Nesty is a woman from Firn, in Havnor ("The Finder") O. Onyx – Onyx is a wizard of Roke (The Other Wind) Orm – Orm is a dragon of the West Reach. Slayer ...
Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.
Charlie Hall, for Polygon, wrote "Eberron is an amazing place, and Wizards of the Coast does an excellent job in this new book explaining it and giving players the tools to have fun there". [26] Jonathan Bolding, PC Gamer, wrote "The book was released simultaneously in physical form as well as across several of D&D's digital platforms. Prior to ...