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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification can be defined as the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles, such as dynamics and mechanics, in non-game contexts with the aim of motivating and engaging users. [1] [2] [3] This concept is closely related to the field of persuasion.

  4. Digital badge - Wikipedia

    en.wikipedia.org/wiki/Digital_badge

    Badges also promote lifelong learning that extends beyond the classroom and brings to light accomplishments that otherwise might have been hidden. [22] Digital badges are associated with the gamification of learning, whereby game design and game mechanics are used in non-game contexts to encourage learning. [23]

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Within these learning principles Gee shows the reader the various ways in which games and learning are linked and how each principle supports learning through gaming. One example would be Learning Principle 6: "Psychosocial Moratorium" Principle, where Gee explains that in games, learners can take risks in a space where real-world consequences ...

  6. Category:Gamification - Wikipedia

    en.wikipedia.org/wiki/Category:Gamification

    Pages in category "Gamification" The following 33 pages are in this category, out of 33 total. ... Gamification of learning; Gamify (company) ... Wikipedia® is a ...

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Talk:Gamification - Wikipedia

    en.wikipedia.org/wiki/Talk:Gamification

    A link to gamification.org would allow the user to not only have access to that website, but also to plenty of other resources from books to articles to learning modules that include gamification. The definition of gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging (Gamify ...

  9. Wikipedia:Templates - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Templates

    Templates are pages that are embedded (transcluded) into other pages to allow for the repetition of information. Help:A quick guide to templates , a brief introduction on templates for beginners Help:Template , the main technical help page on templates, provides information on creating and using templates